Portfolio

knighthawk
The Knighthawk Saga – Part I
Tre’ “Hawk” Hawkins
Powers & Abilities
  • Nanite Longsword: Forged from Metal Storm’s shard; channels a colossal hawk-screaming energy arc capable of leveling vehicles, structures—even small armies.
  • Twin Energy Axes: Tre’s Ranger axes reborn as returning, high-impact nanite weapons; reform in his hands after every throw.
  • Telekinesis (Emerging): Can hurl, pin or disarm enemies and redirect debris on the battlefield; grows more precise over time.
  • Regeneration: Superior TRM and nanites rapidly heal wounds, fractures and burns, granting extreme durability.
  • Nanite Armor & Wings: Indestructible dark-purple plating (symbol of royalty and purpose); 150-ft wingspan for flight and high-speed aerial combat. Wings can fold across his torso as an extra armored shell.
  • Helmet Shielding: Nanite helm hardens against psychic intrusion and mind-control attempts.
  • Super Strength: Can lift and strike with tank-crumpling force; optimized for both aerial and close-quarters combat.
METAL STORM™
The METAL STORM™ Saga – Part I
Dr. Maximillian Thorne
Powers & Abilities
  • Living Nanite Arsenal: Internal TRM swarms harden, detach and fire as hyper-dense shrapnel and slugs.
  • Weaponized Body: Forms blades, spikes and armor from nanite-reinforced bone and keratin, cutting steel and deflecting small-arms fire.
  • Superhuman Strength & Durability: Nanites fortify muscle and bone, granting immense power and resilience.
  • Energy Manipulation: Triggers localized chemical blasts and searing heat arcs at close range.
  • Limited Shape-Shifting & Camouflage: Alters build and facial structure slightly; shifts skin tone/texture to blend with surroundings.
  • Regeneration: Continuous cellular repair closes wounds in seconds.
  • Nanite Construct Army:Externalizes swarms into biomechanical horrors—Razor Hounds, Gargoyle Flyers, siege golems/turrets, and infected humanoid soldiers—all extensions of his fractured will.
  • Genius-Level Intellect:World-class authority in nanotech, neuromolecular engineering and autonomous systems.
MANIMAL™
The MANIMAL™ Saga – Part I
Yañuka
Powers & Abilities
  • Hyper-Adaptive Physiology: Muscles, bone and hide evolve in real time to match threats and terrain.
  • Volcanic Claws: Retractable talons that burn white-hot, slicing through steel, armor and nanite tech.
  • Pyro-Respiration: Short-range blasts of superheated flame like a dragon’s roar.
  • Scent-Sense: Reads fear, intent and deception by scent; tracks “loud blood” across miles.
  • Superhuman Strength & Speed: Can tear apart armored vehicles and outrun helicopters through jungle canopy.
  • Camouflage & Stealth: Skin and fur shift color and texture, rendering him nearly invisible in shadow or foliage.
BADCAT™
The BADCAT™ Saga – Part I
Madison “Maddie” Camille Thorne
Powers & Abilities
  • Nanite–Fungal Hybrid Brain: Grants feral cunning, rapid adaptation, and erratic, terrifying bursts of insight—at the cost of severe mental instability.
  • Lion-Form Warbody: Transforms into a massive cat-like machine of woven nanite-steel with digitigrade legs, fanged maw and white-hot claws capable of rending even Manimal’s hide.
  • Cable-Mane Arsenal: Prehensile nanite cables in place of hair; extend, harden, split, or whip with bone-crushing force under direct neural control.
  • Overwhelming Strength & Speed: In full combat surge she can match—and sometimes surpass—The Manimal’s raw power, trading blows with him in brutal, city-shattering brawls.
  • Regeneration: Nanites continuously rebuild armor, flesh and cable-mane; severed parts slither back or re-form in seconds.
  • Predator Senses: Hyper-acute smell, hearing and low-light vision; can track fear, blood and nanite signatures over long distances.
RED FATHER™
The RED FATHER™ Saga – Part I
Kurokami Renjiro
Powers & Abilities
  • Crimson Oni Physiology: Slowed aging, elevated pain tolerance, inhuman stamina and reflexes born from Aka-Oni Syndrome.
  • Hybrid TRM Augmentation: Subtle regeneration, toxin resistance and micro-scale muscle reinforcement; survives wounds that should kill.
  • Blood Sense: Can feel “killing intent” in a room, reading fear and betrayal like a change in temperature.
  • Battlefield Tactician: Genius strategist who choreographs multi-squad strikes across continents; rarely seen where the blood actually spills.
  • Legacy Link: A low-level bio-nanite tether to his children lets him sense their condition and, in close proximity, boost their speed and pain resistance.
STEALTH™ / ONRYŌ™
The STEALTH™ / ONRYŌ™ Saga – Part I
Kageyama Ayumu (影山 歩夢 / 黒神 雷神)
Powers & Abilities
  • Nanite-Steel Arms & Torso:
    • Adaptive nanite alloy through chest and limbs absorbs kinetic energy and re-emits it as explosive force.
    • Punches crater concrete, flip armored vehicles, and shatter exosuits.
    • Reactive armor constantly shifts to cover weak spots, making him nearly unstoppable up close.
  • Phasing / “Ghost Step”:
    • Vibrates his molecular structure at ultra-high frequency, phasing through walls, floors and some energy fields.
    • Uses phasing to dodge attacks, appear behind enemies, or strike from inside cover.
    • Leaves eerie afterimages that rattle enemy nerves.
  • Dual Wrist Scythes:
    • Grim Reaper–style blades grown from compressed nanite strands.
    • Slice steel, sever limbs, deflect incoming fire.
    • Emit a low, oppressive hum that resonates with nearby fear and trauma, sapping enemy resolve.
  • Enhanced Speed & Impact:
    • Short-range “blink” bursts that look like micro-teleports.
    • Nanites amplify inertia—the faster he moves, the harder every hit lands, cracking ground beneath his feet.
SILHOUETTE™
The SILHOUETTE™ Saga – Part I
Yamikage Mizuki (闇影 美月)
Powers & Abilities
  • Refraction Nanites: Bend light and energy around her, making her partially translucent and nearly invisible in motion—especially in low light.
  • Kinetic Capacitor Body: Stores kinetic energy from every movement and impact; can release it into a target as a concentrated shock, causing catastrophic internal rupture.
  • Razor-Wire Whip – “Phantom Coil”: Monofilament whip with three nanite cores that channel stored kinetic energy into concussive strikes; tip emitters can scatter into cluster-bomb microcharges for area denial and vehicle kills.
  • Assassin’s Grace: Near-silent movement, surgical strikes, and one-hit-kill techniques; an elite strategist who turns environments, angles, and timing into weapons.
ECLIPSE™
The ECLIPSE™ Saga – Part I
Shiranui Akio (不知火 明生)
Powers & Abilities
  • Energy Siphon: Absorbs ambient energy—neon lights, engines, even bio-electric pulses—and releases it as explosive blasts, blinding flares or short-range EMP waves.
  • Nanite Shuriken: Micro-reactive, black-edged throwing stars that embed, then detonate with pinpoint timing.
  • Shadow Nanites: Dark nanites threaded through his body, boosting speed, reflexes and impact resistance; when charged, they give him a flickering, eclipse-like aura.
  • Acrobatic Assassin: Extreme agility; wall-runs, flips and slides through gunfire, attacking from impossible angles.
  • Close-Quarters Specialist: Vicious strikes and blade work tailored for tight alleys and vertical environments.
HENRY “HANK” JOELSON™
The HENRY “HANK” JOELSON™ Saga – Part I
Henry Joelson
Powers & Abilities
  • Master Tactician: Genius for battlefield improvisation, turning no-win scenarios into hard-won victories.
  • Elite Ranger Conditioning: Peak human strength, stamina and combat endurance for a man half his age.
  • Close-Quarters & Marksman Expert: Proficient with all modern small arms and hand-to-hand disciplines used by U.S. Special Operations.
  • Indomitable Will: Near-impossible to intimidate or break; leads from the front, fights until his men are safe.
SENATOR ROBERT “BOBBY” WELLS™
The SENATOR ROBERT “BOBBY” WELLS™ Saga – Part I
Robert E. Wells
Powers & Abilities
  • Political Powerhouse: Senior senator with deep committee access and clearance.
  • Black-Budget Empire: Controls shell corporations, proxy contractors, and deniable strike teams.
  • Master Manipulator: Expert at psychological leverage, debt politics, and media spin.
  • Strategic Visionary (Dark): Spots world-shaping tech—like TRM nanites—and moves early to own it.
BANDIT™
The BANDIT™ Saga – Part I
KEI-09 / REAPER-09
Powers & Abilities
  • REAPER Combat Frame: Superhuman strength, durability and speed; shock-resistant alloys and hardened processors.
  • Targeting OS: Millisecond reaction time, multi-target ballistic prediction, adaptive threat analysis.
  • Signature Move – “Dust Draw”: Ultra-fast gunslinger routine that acquires multiple hostiles, then fires in a split-second sequence with near-perfect kill accuracy.
  • Sensor Suite: Thermal, acoustic and tactical radar; built-in recording of Keystone’s black ops.
MAKO™
The MAKO™ Saga – Part I
Mateo Cortez
Powers & Abilities
  • Gravimetric Speed Core: TRM nanites lattice around Mateo’s spine, hips, and legs, generating tiny localized gravity wells that reduce his effective mass while amplifying muscle output. He can:
    • Cross the U.S. from West Coast to East Coast in about five minutes.
    • Run up sheer walls, across ceilings, and pivot mid-air.
  • Electro-Capacitor Physiology: At high speed, nanites channel friction into stored charge, turning his skin into a living capacitor. He becomes a freight train of electricity able to:
    • Stun or launch enemies on impact.
    • Discharge blinding arcs when he slides, punches, or stomps.
  • Hydro-Rail Run: Over water, nanites ionize a micro-thin layer beneath his feet and stiffen his stride frequency, letting him sprint across the surface while supercharging his electrical output—his favorite stunt.
MERCURY™
The MERCURY™ Saga – Part I
Viktor Sokolov
Powers & Abilities
  • Radionuclear Pyrokinesis: Can erupt in radioactive green fire that behaves like living plasma, melting metal and vaporizing armor on contact.
  • Quicksilver Form: Skin and musculature can shift into a semi-liquid metallic state, letting him slide through narrow gaps, shrug off bullets, and reform after massive impact.
  • Irradiated Aura: Prolonged proximity poisons unshielded targets; he can intensify this field to weaken opponents or contaminate an area.
  • Superhuman Speed & Reflexes: When in quicksilver mode, moves with blinding, fluid agility, striking and repositioning like a ricocheting round.
  • Heat / Radiation Absorption: Can feed on external heat and radiation sources, recharging his flames and increasing their intensity.
    • Skills:
      • Former elite Spetsnaz operator; expert in firearms, close-quarters combat, sabotage, and covert infiltration.
      • Trained in nuclear facility layouts and security protocols, making him devastating in any reactor or lab environment.
REAPRs™
The REAPRs™ Saga – Part I
Robotic Enhanced Assault & Pursuit Regiment
Powers & Abilities
  • Type: Autonomous Tactical Enforcers
  • Objective: Seek, suppress and extract any threat to U.S. interests—especially any threat to Senator Wells’s plans.
  • Operational Motto: “If the mission needs silence, we send ghosts. If it needs death, we send REAPRs.”
    • Powers & Abilities:
      • Walking Tanks: ~6'5", 500 lbs of ceramite-alloy plating and reinforced endoskeleton; highly resistant to ballistics, explosives and minor EMP.
      • Superhuman Agility: Hydraulic limbs enable 30-foot vertical leaps, wall-kicks and explosive charges through urban or jungle terrain.
      • Combat Precision: Millisecond reaction time; hard-coded tactics for CQB, zero-visibility, and multi-target suppression.
      • Nanite Interference Protocol (NIP): Built-in EMP bursts, frequency scramblers and molecular destabilizers designed to locate and neutralize nanite-based threats like Metal Storm or Taraku.
      • Advanced Sensor Suite: Full thermal, seismic, biochemical, EM and sub-sonic detection—able to track a heartbeat through jungle canopy or concrete.
RED SUNS™
The RED SUNS™ Saga – Part I
The Red Suns
Powers & Abilities
  • Red Father: Immortal-rumored crime lord and patriarch, obsessed with legacy and molding his children into living weapons.
    • Primary Death Squads:
      • Ghost Blade Unit
        Raijin’s Squad -Cloaked, armored executioners.
        Wield phase-capable nano-scythes and swords that slip through matter before turning solid on impact.
        Specialize in public “example” killings that send a message to entire cities.
      • Phantom Coil Division – Silhouette’s Squad
        Elite, female-led black-ops cell.
        Equipped with explosive nanite whips, razor wire, and sabotage tools.
        Masters of psychological warfare—gaslighting targets, staging nightmares, and breaking enemies before the kill.
      • Dark Nova Strike Team – Eclipse’s Squad
        Black-suited infiltration and tech-warfare experts.
        Deploy EMP bursts, data-bombs, and hard-light explosives to plunge targets into chaos.
        Hit during the confusion, then vanish without a trace.